Screenshots from NBA Street Homecourt for the Xbox 360.
My role on this project was Environment Artist. I was responsible for creating four environments from start to finish,
including lighting and post processing. I was also in charge of setting the visual quality bar for the environment art team and defining
best practices. During development I partnered with the pipeline, rendering, and technical art teams to help drive the environment art pipeline and render engine feature set.
As well, I worked closely with the CG Supervisor to help guide the design
of a proprietary lightmap baking toolset that we used to light our environments. I created all of the art seen here with the exception
of the vehicles and Gatorade bottles.