Screenshots from NBA Street Homecourt for the Xbox 360. My role on this project was Environment Artist. I was responsible for creating four environments from start to finish, including lighting and post processing. I was also in charge of setting the visual quality bar for the environment art team and defining best practices. During development I partnered with the pipeline, rendering, and technical art teams to help drive the environment art pipeline and render engine feature set. As well, I worked closely with the CG Supervisor to help guide the design of a proprietary lightmap baking toolset that we used to light our environments. I created all of the art seen here with the exception of the vehicles and Gatorade bottles.