To date my career has focused on creating environment art for games and I've had the opportunity to work in many different areas of this discipline, including art direction, lighting, rendering, modeling, texturing, level design, and outsource review. As well, I've also regularly partnered with technical artists and pipeline programmers to help develop efficient artist workflows and art pipelines for the games I've worked on.

I'm currently working for The Coalition in Vancouver Canada as the Lead Environment Artist. I'm an avid gamer and enjoy playing games on PC, Xbox, and PlayStation.